Domino is a game in which players attempt to build long chains of dominoes. A single domino features a number (either Arabic numerals or pips) on each end. The game ends when a player cannot play any more tiles or the opponents have accumulated the same amount of spots on their remaining tiles. Typically, the winner is the player who has scored the most points during a given round or series of rounds.
Dominoes come in a variety of shapes and sizes, but the most common sets contain 28 tiles or more (a double-twelve set) or 55 tiles (a double-nine). Larger sets exist, which are used for games involving many players or for long domino chains.
The most common type of domino play consists of layout games, in which players place tiles in order to form a sequence. Each tile has a matching set of pips or dots that indicate its suit, as well as an open end and a filled end. If a player plays a tile that matches one or both of the open ends, this is known as a “stitched-up” end, and it will not be able to be added to the chain.
When Hevesh creates her mind-boggling domino installations, she follows a version of the engineering-design process that’s similar to how an architect or engineer might go about creating a building. She considers the theme or purpose of the setup and brainstorms images or words that might be associated with it. She then designs her layout, using a computer program to help her plan the arrangement of the pieces and their colors. Finally, she creates a prototype of the layout to ensure it’s correct before proceeding to the final version.
Before a domino falls, it has potential energy, which is its stored energy based on its position. When the first domino falls, much of this energy is converted to kinetic energy, which then pushes the next domino. And so on until the last domino falls.
In the same way, a plot beat in a novel works the same way as a domino effect. A scene domino is an event that isn’t very exciting on its own, but when placed in the right context, it can propel the rest of the story.
When Domino’s founder, Tom Monaghan, opened his first location in Ypsilanti, Michigan, he made it a point to place the pizzerias near college campuses. This strategy boosted business and helped the company grow. When Domino’s new CEO, Dave Brandon, took over in 2009, he continued to emphasize this value by listening to complaints from customers. This line of communication was vital to Domino’s success, and it’s a lesson that other businesses can learn from. In fact, if a company wants to stay on top, they must continually adapt to meet customer demands. In a rapidly changing world, this is an essential survival skill.